The following is a complete transcript for episode 185 of Let’s Voltron: the Official Voltron Podcast in which hosts Marc Morrell and Greg Tyler interview VLD writer Mitch Iverson about the comic books, posted July 11, 2019.
[Intro music: VLD opening theme]
MM: Welcome Voltron fans! This is Marc Morrell, your host for Let’s Voltron, the Official Voltron Podcast. We have another exciting interview with somebody who created content for Voltron, and this time we’re talking about the comics. So, I gotta get my cohost on, Greg Tyler. Welcome, Greg!
GT: Marc, I’m so glad you didn’t call me your comic relief.
GT: That would’ve been a perfect end, but anyway, yes, um, welcome to all of our listeners and fellow Voltron fans. We’re gonna talk comic books in this podcast and, uh, yeah! It’s gonna be a lot of fun. As many of you know, Voltron: Legendary Defender had three five-issue volumes of a comic book, uh, made by LionForge Comics and we’re gonna talk with one of the people who was involved in every single issue.
MM: Awesome! Awesome, so let me get this straight: every single issue?
GT: I believe so.
MM: Yeah. All fifteen. He was.
GT: Yes, all fifteen.
MM: That’s right. So, what kinds of things do you think our listeners would want to know about the comics?
GT: I don’t know! Wha–what are your thoughts?
MM: I think, uh, one of the first things people always ask about is, ‘Are there any easter eggs?’ You know, like references to other types of things like sci-fi shows or fantasy or other types of things like that.
MM: So I-I think that one has to be one of our questions.
GT: Sure, th-that’s a great question. I would say that if there’s one thing–now I-I–it’s not something we can ask our guest–but one thing I think tha-that somebody might ask is ‘are they any good’. And I know that sounds silly, but I’ve heard a lot of people just say, “Eh, I don’t wanna read those comics, those are dumb.” [laughter] But you know what? If you give them a try, they’re a lot of fun in their own right. The dialogue is very natural, the characters are saying and thinking and doing things that are very in-tune with the TV series. They are interesting side stories that, uh, fit between different episodes of the show, so they do have, uh, a-a place in the story arcs, and yet they’re not so confined by them that they can’t do their own thing. And the artwork looks great, and the stories are a lot of fun. So to answer that question, if anybody out there has that, in my humble opinion, yeah, they’re good! They’re a lot of fun. What do you think, Marc?
MM: I think it’s just fun to say things like “fripping bulgogian”.
GT: [laughter] Yes. There are some wonderful sci-fi-ish terms in the comics, just like in the show, and yeah, a lot of fun.
MM: And there’s some wild alien races that you’ve never seen before on the show, and it’s just amazing in how many different wild directions they go with the comics.
GT: Yes, I agree, it, uh, yeah. There’s some really good stuff in there.
MM: Yeah. So, we’d like to bring Mitch Iverson on.
MM: Alright. So here comes your next guest.
[Mechanical lion roar sound effect, which then turns into Voltron robot noises and the Voltron theme]
MM: Well, Greg, I would like to introduce a former writer of Voltron: Legendary Defender on Netflix, and of course the comics that we’re going to be talking about in this episode. He was also a writer on the up-and-coming Fast and Furious animated show, and he’s working on a top-secret project for Netflix.
GT: Ooh, top secret, sounds awesome!
MM: [laughter] Everybody welcome back to the podcast Mitch Iverson! Welcome, Mitch!
MI: Hello! Thank you for having me on!
GT: Hello, Mitch, welcome back to the podcast.
MI: I’m excited to be back.
GT: Well, we’re excited to have you on. We reread the Voltron: Legendary Defender comics, all three volumes, all fifteen issues, and are–we’re just really excited to talk with you about them.
MI: Awesome. I’m excited to talk to you guys about them.
GT: So what have you been up to in Voltron circles since? We heard that–that there were rumors of a fourth volume, and then that–that fell through or something? Can you tell us anything about that?
MI: We had talked about doing it, but you know, the license… there was something going on with that, and uh, DreamWorks decided, “You know what, let’s just let Voltron: Legendary Defender be what it was.” I think everyone creatively felt like, yeah it’s a–it’s a told story. You know, now that it’s over, going back is just kind of like trying to fill in between lines that don’t necessarily need to be filled in. Like, it is–it’s an awesome story, it’s done.
GT: That’s fair. That’s fair.
MI: I will say, if I were allowed to write Monsters and Mana comics [laughter] forever, I would.
MM: That would be cool.
MI: But I don’t know that those would, uh, would warrant the sales. [laughter]
MM: You also have a history with Dungeons and Dragons, can you tell us about anything you’ve done recently with Dungeons and Dragons?
MI: I’ve played it. [laughter]
MI: Yeah, I have a group of friends that meet once a month, uh, every month, on a Saturday. We get together at about noon and we play until about 10 p.m. There’s usually some wine, maybe a little scotch every now and then. It’s really fun, definitely snacks that are really unhealthy for you, lots of laughs.
MI: Lots of good storytelling. It’s a, it’s a great group.
GT: I think that’s the best part of roleplaying games, isn’t it? It’s the friendship.
MI: Oh, I thought you were going to say snacks.
GT: Oh, okay.
MI: I mean I would agree.
GT: And the wine.
MM: You can’t have a guy like Hunk as your caterer at every Dungeons and Dragons night, right?
MI: No, you can’t.
MM: So you would love to do Monsters and Mana comics.
MI: I’m being semi-serious. I mean I just love that episode so much and I had so much fun with it, but you know, it did–a lot of its magic was that it was just kind of a one-time adventure, but, uh, I do truly just love that kind of, like, whimsical fantasy element. I thought that was a lot of fun.
MM: Well, the funny thing is that the “Monsters and Mana” episode was one of the few episodes that tied in with the comics.
MI: Right. Yeah.
MM: Because they mentioned the Yalexian pearl.
MI: Right, yeah.
MI: You’re, uh, you pay attention.
GT: Yeah! There were a lot of terms that, uh, were expanded upon in the comics, that one being probably the most prominent, but uh, one thing that surprised me a bit in the comics, we had an issue that was told from Lance’s perspective where he is a D&D kind of, sort of sorcery hero. And he rescues the princess, there’s a dragon, the dragon is the princess–spoilers–and, and it’s just–it’s really cool, but one thing that-that kind of surprised me after “Monsters and Mana” is in that episode, Lance acts like he wants nothing to do with th-the game at first, and in the comic world he’s thinking in those terms. So is Lance a closet nerd?
MI: I think he is, and the thi–well, just to–just to make a quick joke, usually you say “spoilers” first, not-not after. [laughter]
GT: Well, yeah, I spoiled the spoiler.
MI: Oh, I’m just messin’ around. But Lance, I mean the reason he’s trying to act like he doesn’t like fantasy is because he wants to seem cool in front of Allura, and then she’s like, “This sounds fun!” and he’s like, “Oh, okay.”
GT: [laughter] Oh, yeah, that’s cool.
MI: And I mean, you know, he’s always playing that video game and he’s got, like, a–a, you know, at the end, he sticks around to play another game. So…
GT: Oh yeah. Yeah, he does.
MM: In that comic, it says, th-the narrator says, “With Lance’s unerring nose for adventure-finding and quest-detection, the lions quickly reached the most likely spot on the planet Krell for a princess rescue.” And of course they chose a picture of a tall tower.
MM: Of course, that’s the perfect place for a princess rescue.
MM: This particular princess was a little unusual of sorts, wasn’t it?
GT: Yeah, I think I already spoiled that, unfortunately.
MI: Whiffed on that one, huh, little button. Yeah, that was, you know in the first two iss–first two books, and then I wrote them together, we broke all the stories together, but we each took a different issue. We were both a lead on a different issue, and that was an issue he took the lead on and I didn’t know that he was gonna do all that Lance narrating stuff, that was totally him, and I remember reading it and laughing and like, “You are a genius, sir.”
MI: I was like, “Wow, man, he–he is awesome.”
GT: Yeah, I-I think what I really like about–one of the things I really like about the comics is that they, you know–Voltron at its core tends to be sort of an action/adventure sort of property, you know, with sci-fi/fantasy elements and all that, but one thing that I really liked is that a lot of the comics were, you know, had unique twists that made them not just, you know, fighting. There were puzzles to solve, there was “Wow, you know, this thing isn’t really a monster. It’s not trying to… It’s just–it’s just hungry, let’s feed it.” Um, you know, there were all these, these twists that make it not just “giant robot punches the crap out of a giant monster”, you know? And at the same, Voltron has formed in almost every single comic which is also cool, so–
MI: Awesome, yeah.
GT: –so was that a conscious effort on your part and Tim’s part for the first two volumes, to shake things up a bit and make them a little different from the show?
MI: Absolutely. And the–and the thing is, though o-our belief in that is-is you watch a show and a giant robot beats the crap out of a giant monster, that’s awesome. But in a comic book, it might not be as fulfilling we thought. We thought, “You know, this is a little more cerebral” because, like, you’re not gonna get to actually see the-the, all the in-between moments, you know. You can get key images of the fighting, but we thought, like, this needs to ha–we need to, like–we need to, like, make this its own kind of fun thing. Not that it isn’t the show, I thought there were lots of awesome elements like that, but you know, the other thing is in the show, it’s–into its–this is me giving a–I just love this about the show–i-it was so… plotty and it wasn’t like “every episode is fighting a monster”, but then–but, like, Tim and I, we love monster-fighting, so we were like, ”How do we get as much of that in without it feeling like every issue is just solved by punching” like you said. So, we put a lot of thought into ways of making that try and be the case.
GT: Well, I love that juxtaposition where the robot is around all the time, I mean in all, like I think thirteen out of fifteen issues–I counted–and I just kept thinking, “Wow, this is so cool, how many times does this happen?” And so you have that, and yes you have the very awesome-looking variety of giant creatures which is really cool, I mean as an old school fan the more the merrier, and yet it’s not repetitive, it’s not formulaic, it’s not just punch, kick, sword, et cetera. There is still a lot of humans, humanities and problem-solving a-and there are enough plot twists to keep it more than robot-on-creature repetitiveness, and so I really enjoyed that juxtaposition.
MI: I think, by the way, if DreamWorks ever makes another Voltron show, they should make it Voltron: Punch, Kick, Sword, Etc.
GT: You heard it here, listeners.
MM: Alright, so going back to what you were saying, Greg, then sometimes those monsters are somebody’s mother or somebody’s baby.
MM: And sometimes Voltron ends up getting into a fight with a monster they probably shouldn’t have.
GT: And that’s also cool. And like, at the end of the very first issu–er was it… yeah, the very first issue, I think–they went to planet Krell and uh, defeated this monster and then these little creatures come out and say, “You’ve killed our guardian”. [laughs]
MI: Hm-hm. [laughs]
GT: Yeah, i-it’s just neat. I-I like the-the juxtaposition there. I-I’m using the word “juxtaposition” it’s a new drinking game, everyone. [laughs] But on the subject of the planet Krell, I’m an old-school sci-fi fan as well and Forbidden Planet is one of my favorite films. Was Krell a deliberate tip of the hat to that film or was it just happenstance?
MI: We–please don’t pitchfork me–I have never seen that movie.
GT: No problem.
MI: Now, Tim may have and that may have been, like, a deliberate nod toward that from him.
MI: I don’t-I don’t know, though. Sorry. That may not have been satisfying
GT: Yeah, no problem. That’s perfectly satisfying. It’s the right answer. It’s your answer, so [laughs].
MM: So was there anything specifically that you used as a reference in any of these three volumes?
MI: I’m sure there was, it was just so hard to remember. You know, like, I know that we definitely had a section where every–for every issue we would either go out and ha–or for every arc we’d either go out and have drinks or go get, like, go for, like, a meeting session and we would just, like, talk for, like, a long time about, like, you know, sci-fi things we loved or fantasy things we loved. You know, the other thing we have on that, in there, that is–I should mention that I think is just so great–is, like, many elements that we used were things that we had ideas for the show that it was just like, “You know, we’re never gonna get to fit it in there ‘cuz it’s just not gonna, like, fit with all the stuff going on”. So, you know, like, Josh, May, all the writers who contributed on Voltron, we would always have these powwows and we would talk about, like, different elements that could be in the show, and there would be, like, notecards on the wall that would be, like, “planet cracks open–monster”, that was just, like, a notecard sitting on the wall forever. And it was like, “when are we gonna use that?” And it’s like, “I don’t know if we’re ever gonna get around to using that,” so, like, there was all these ideas that had been kind of, you know, in the aether that we then just say, “Hey, you know, we’re never gonna use these for the show, maybe we put ‘em in the comic book.”
GT: Yeah, I love that idea where the planet was basically an egg. It was cool.
MI: I think that was Josh Hamilton’s idea.
GT: Oh, neat.
MI: He gets no credit and no money, mua-ha-ha-ha.
GT: Your evil plan worked again. [laughs]
MI: No, we asked him. We asked, “Can we take that card down and put it in the comic?” and he was like, “Yeah!” [laughs]
MM: And one of the cool things is in-in the comics, Pidge actually gets to say “Form Voltron”.
MM: And that doesn’t happen in the show.
MI: Does it never happen in the show?
MM: I’d never heard Pidge say, “Form Voltron”.
MI: Oh, wow.
GT: I’ll take your word for it, but yeah, that does sound like something that would not have been said very often. But yeah, very cool.
MI: Now I’m trying to think does anyone that ever say it besides Keith and Shiro, and Allura? Does Lance ever say it, or Hunk?
MM: I don’t think Lance or Hunk have ever done it.
GT: Ooh. Listeners, if you remember any of these things, and we’re not remembering, please let us know.
MM: But that first volume of comics was actually made into motion comics, too.
MI: Yeah! Wasn’t that cool?
MM: That was awesome.
GT: Yeah, how did that–how did that happen? How did you guys find out about that? Were you involved in-in planning that, or was that surpris–a surprise to you guys?
MI: It was a semi-surprise. We were told they were gonna do it, a–uh, you know, later on, and the way we were kind of told was they put on the recording schedule, like, “Oh, we’re gonna get the actors from the show to come in an-and do that.” So it was like, “Oh, cool, that’s really exciting. Like, that’ll be fun.”
MI: And I thought those things turned out really cool.
MM: Yeah, so cool.
GT: Yeah, it gave it a whole different dimension, didn’t it?
MM: It was so cool in fact, that many people had asked are we gonna do this with the other volumes as well?
MI: Yeah, that would’ve been fun. There was always, like, um, strategies, and, like, a lot of the stuff we did on the side was to help promote the show, you know?
MI: And, you know, enrich brand experience. And so it-it’s not a hundred percent correct, but, you know, like, in a way the–probably shouldn’t say this ‘cuz it’s gonna come out wrong–but, it’s like the comic books were almost like, in a way, like, a form of advertising and engagement. But the–
GT: Well, sure.
MI: –I know that’s not a perfect analogy because it’s, like, you know, people pay for those, but then with the motion comics that was another way to, like, keep fans engaged, you know, because we’re not always going to have new Voltron content coming out, so it was a way to be like, “Yeah, remember? Don’t forget about us, and don’t forget that, like, the show’s gonna come back in a few months.” And so by the time all that stuff had gotten done, I think the show was probably rounding a corner and, you know, like, it wouldn’t have made sense to do that, t-to invest that money, to give away basically a product that was just gonna be advertisement for a show that was, that was, you know, ending.
GT: Yeah, that makes sense.
MI: If that makes any sense.
GT: Yeah that makes perfect sense. Yeah, absolutely.
MI: DreamWorks is very smart, and they did a really awesome job, I thought, you know, getting the word out to the fans and helping us, like, helping us find ways to engage in cool, different, unique ways, so, that was like, you know, that was like a surprise. It was an awesome surprise.
GT: Yeah, it was great. A-and there have been Voltron motion comics in the past. Several years ago, I-I’m trying to remember the publisher now, but there were two different animated comics there–that were adaptations from prior, um, Voltron iterations. Not from a show directly, but kind of a-a more serious bend on the original show.
MM: You’re talking about Devil’s Due Publishing, right?
GT: I think so, yeah.
MM: The Revelations comic?
GT: I think so, there were a couple different, uh, motion comics that came out, and I must tell you, I had a really hard time getting through them when I finally got around to watching them in the last few years. And it’s nothing about the comic, it’s just that the adaptation didn’t have the same quality in terms of dynamic motion. It was much more static. The music was more stock-sounding rather than using the composers from the show, or any show, I mean just felt stock, et cetera. And so the Legendary Defender stuff was a definite cut above what had been made before, and I really think it kind of breathed a different sense of life into the comic story a-and was very exciting in its own way.
MI: Th-thank you, that’s really cool. I mean, you know, when you get, like, Rhys Darby or Jeremy Shada or Bex, er, they’re–you know, Josh, like, they’re all amazing, it’s like–to have them lend themselves to that, it’s just like–it definitely elevates it, too, you know. That was so great.
MM: Yeah, and Pidge in volume one where she establishes that she has this dossier that she’s been building, assessing the strengths and vulnerabilities of her fellow Paladins, that was a really interesting character moment for her.
MI: Yeah, and, uh, I will say–okay, you were looking for things where I got inspiration from. Hopefully I don’t get in trouble for admitting this, but to me, I’ve always thought of Pidge as kind of the “World’s Greatest Detective”, she’s kind of–
MM: Like Batman!
MI: –like a Sherlock Holmes or like Batman, yes. And uh, and Batman, I think at some point, had a dossier on the Justice League, and that was, like, a storyline.
MM: Oh, yeah.
MI: And so, I was like, “You know, that’s just–that rings true.” Like, that’s something that Pidge would do, you know? So… I don’t wanna say “ripped off”, but homaged. [laughs]
GT: Yeah, a-and that’s cool. I really enjoyed it. And then in a later volume–was it volume three? They’re starting to blend together over just two evenings–there was the plot where she wanted to turn o–that was in volume three!–turn off the shield in the SPRAWL, the Galra shield, and she had her memories temporarily wiped. So that was another interesting twist on something you wouldn’t expect. Someone who was as intelligent as she is and the world’s greatest detective, having to figure out not only what to do, who her allies are, but uh, you know, all this while not even knowing who the heck she is.
MI: I had that idea, and I thought it was a really, really cool idea, and then I was terrified about how to pull that off. I was like… it’s… and I hope I did, I still am like, am like, “Is anyone going to understand what’s happening?” Like, “Is this cool?”
MM: Why is she saying “who am I?”
MI: And I was like, “Oh, this could be very… I hope it works!” And so… I’m glad to hear you liked it. That means a lot.
GT: Yeah, it was uber fun. And it also touched on, uh, something she said back in season 1 where Allura is trying to get Pidge to tell her, uh, the secret that Pidge is really a girl, and instead, you know, she says, “I like peanuts, don’t like peanut butter” or whatever that was, and then she says, “I sweat a lot.” [laughs] And in this issue, she sweats off half of her clues that she had written on her arms.
MI: Ey, you remembered! Cool! Yeah!
GT: Yeah! You guys did a great job with the continuity. Now obviously, having worked on the show, it was, you know, still fresh on the brain there, but, uh, to work in those references and the character dialogue i-is so spot-on, too. I could hear the actors, you know, reading the dialogue for every single one of the issues, it was really neat.
MM: So did you ever think what it would be like if maybe the show had a longer run, you know, than the two and a half years it was on, and that you would’ve been able to actually take one of these comic issues that you had written, and adapt it back into an episode into the show if you still had those things rolling together like they were?
MI: Yeah, totally. Anytime you get to see stuff be, like, read by actors is fun. [laughs]
MM: Yeah. So you’re taking what was done with the motion comics and you’re taking it to the next level and you’re not only adding motion and voice and sound and all that kind of stuff to it, but the actual animation.
MI: Yeah, that’d be cool.
GT: It would. And so I gotta ask in the, uh, in volume two whose idea was it for Alfor to be a nud? [laughs]
MI: Oh man, that had to be Tim.
GT: Where he takes the, uh, shaman or the healer of the–and I don’t know how to pronounce this word–Davdibal, Davdibaw?
MM: It looks like “Davdabhau”.
MI: I’m gonna go with “Davdabhau”.
GT: But the–he takes, you know, he goes into this lab, specimen lab, where Alfor had been keeping all these things he’d gathered over the-the years, and he, uh, I just love how he just calls Alfor basically a nerd, which is hilarious. I mean, Alfor, especially later, you see him as this gallant warrior, the original Paladin, and nah, he’s a nerd.
MM: That was when he picked up the Nomo virus, right?
GT: Uh, yes, yes.
MM: So, another thing that kinda tied into the show, you know, Coran had developed the slipperies on the show. But in the comic he develops the Nomo virus, and it actually ends up saving them in the end.
MI: Uh-huh. [laughs]
GT: Well, the slipperies had, too, right?
MI: Yeah, he was getting around.
MI: Moving at an incredible pace.
GT: [laughs] And he lubed up the, uh, teludav lenses or whatever. [laughs]
GT: Yeah, that was funny.
MI: We, uh, loved that slipperies so much, which was a Josh Hamilton episode, I believe, and that was just so funny. We wanted to, you know, sort of repeat that kind of–that kind of tone again.
GT: Yeah, and I-I gotta ask. In volume three, we see some of the Coalition ships, um, and we see on one of them Matt Holt and Captain Olia, and then there’s this Unilu who we see throughout the TV show. Uh, I think it’s a female Unilu, she seemingly only has one eye, a bandana or a heads–like an orange colo-colored, sort of head wrapping–and eventually in the show we see her as a bridge crew member on the Atlas. Does that character have a name? Does anybody behind the scenes have a name for that character? I always thought that that there was a very interesting look. I was very curious about that character.
MI: I know the character does, um, I’m struggling to remember the name, though. Oh man. I would have to look that up for you. I’m sure there’s a name, and I’m sure we had one, but I’d have to look through, you know. One thing that happens–alright, so I don’t work for, uh, DreamWorks anymore, and when I left, I had a DreamWorks email address and like a DreamWorks, uh, like, storage thing, and that’s where all of the scripts I wrote were, and now I’m always like, “Oh, well, let’s look that up and see where that was!” and it’s like, “Oh, I don’t have this anymore.” [laughs]
GT: Oh, bummer!
MI: I’m sure if I were to go, I’m sure someone there would be nice enough to go through with me and find them again and… but it would definitely be troubling.
MI: And it’s on the tip of my tongue, I know there’s a name.
GT: Yeah, I was just curious. I-I-I remember, uh, Lauren Montgomery’s been very kind enough to answer some of the-some of those kind of questions. It’s just–it helps build out that universe just a little more. So, just something I just noticed in one of the panels, and I thought, “Oh, I love that character, even though I know nothing about her.”
MI: Yeah, Lauren would know for sure, I believe L–that was, like, one of Lauren’s favorites. I could be wrong–
GT: Oh, okay.
MI: –you know, the other thing is, it’s been, like, two or three years since I worked on Voltron, so it’s like, you know, the memories get a little hazy over time.
GT: Oh yeah. And so how would you compare your creative freedom in writing one of these comics versus an episode? I mean, were the comics–because they have to be kind of sandwiched between episodes–were they more constrained as a result or were they less constrained because they didn’t necessarily have to fit the overall story arc of the show? How would you compare and contrast that?
MI: We–it-it’s funny, because that constraint of fitting inside of, like, continuity, it’s very similar to when you write an episode to the show anyway because we have it so plotted out it’s like, you know, you know your beginning, you know your end, the whole team works on what it–what the journey’s gonna be like to get between those spots. So that’s, like, that’s kinda similar. Uh, I would actually say there are very, very comparable in terms of the process because, you know, we still had to have a lot of people sign off on it, it was a lot of, like, there’s a lot of collaboration. I had, uh, you know, Tim and I worked on it together, just like on the show, and we even had Josh, I believe, read versions of things. And, uh, it just–it-it felt very seamless as a transition. Now I will say that writing comic books was something Tim and I had never done, so in terms of, like, the formatting and thinking visually, that was totally different and I c–and it was, and it was very challenging. Like, when I write a script, I can see it in my head clearly and if I know what I’m going for, it kinda just flows out a lot of times. Sometimes it doesn’t, sometimes it’s very difficult, but it’s like, you know, I hear Pidge’s voice and so I can, like, you know, Tab, P, Enter, line, Enter, move on. Like I know how to, like, just, like-like, fly through a script. But with, uh–and then, you know read it and rewrite it a bunch of times, et cetera. But with the comic, it’s like, so hard to think, like, “Okay, a photo needs to describe everything, and I have to describe it all in detail, and, like, and then–” It was just so–such a different mental muscle that I had to get used to. And I will say, like, honestly, like, when I went back and read the comics, like, Tim and I, when we read the first comic and we were very proud of them, and Lion Forge was so awesome to work with and so helpful. But even after all of that I was still like, “You know, there’s a few things that if I-if I’d really known how this was gonna look, might have written it differently so it might’ve been a little clearer” you know? Or, like, a visual joke could’ve planted, because it was a totally new process to me.
MI: I mean, I still feel very much like a novice in that regard.
GT: Yeah, you were talking about having to describe things visually, with individual panels and all that. Whose-whose idea–since it was introduced in volume one but followed up in volume three, whose idea was it to depict Pidge’s computer-like thought processes as sort of, like, a-a command prompt on the-on the panel?
MI: Yeah, I think that was actually me because I read Tim’s, uh, Lance issue, and I thought and I thought that was so awesome, and I was like, “Oh I’m ripping him off.”
MI: And I was like, “Oh, if Lance is gonna look like that,” hers has to look kinda… it has to be Pidge and I was thinking, you know, Pidge is sort of, like, a techie, and whenever I think “techie” I immediately go to The Matrix, so I ripped off Tim and The Matrix.
MM: And when you have your characters wearing specific outfits, like in the second volume Pilgrimage, Coran gets to go back and wear that, uh, fancy cape outfit–
MI: [laughs] Yeah he does.
MM: –that he wore when he was trying to get to ride Red Lion. So, do you say in the script that he has to be wearing that outfit?
MI: I believe we did call that one out specifically.
MI: Honestly, the comic books, one of the things that, you know, when you write a script you can kind of be a little more evocative sometimes. It depends on the situation, it’s always different. But overall you can be a little more, like, you don’t have to fill in all the blanks on things. But with a comic book, they prefer you do. You wanna know, like, the blocking, you wanna know, like, you know, where people are situated. You can-inside the script you can put, like, comp art that you wanna use so the artist has some, like, help because they’re basically gonna go draw–I mean, it–that same thing happens in animation in a way, somebody draws a picture of it. But in animation, there’s like, a whole team, like, you know, and meetings, and there are storyboard artists before it even gets animated. It’s all in motion. But like, with a comic, it is like, you are handing a script off to someone that you might not ever get to talk to, and then they have to, like, read it, and get a pretty clear idea, so the more detail you give the better. And as a very lazy person, that was hard for me.
MM: So you didn’t get to really collaborate with digital art chefs on this?
MI: Not really. I mean, I never got to talk to any of the artists. I mean, I’ve met some people who’ve worked on the comics at cons, just it’s like, you know, and it’s always awesome to see them, it’s like “Yay! You did such an awesome job!” and they’re like, “Aw, thanks!” It’s like, yeah–but yeah, it’s like–they’re always sweet moments, but in terms of the actual collaboration, it was more like we turned in a script and then one day we got to see the comic. Which is, you know, that’s how it is. I know, I mean there’s more to it than that, I’m making it seem… [laughs]
MI: But it-but it is, like, you know, we didn’t get to, uh, to talk or-or communicate really directly with the artists.
MI: Which is, you know, that’s-that’s not unheard of and-and, um, you know, in writing, you know, oftentimes you write a script and it’s just, like, you know, you get to go watch it on TV and see what happened with everyone else someday.
MM: I was gonna say, that happens with some other professionals, like sometimes the voice actors, they do their thing, and if they didn’t have to do an ADR session on something, they wouldn’t know what was going on, and they find out something happens to their character through–for the first time watching it when everybody else watches it.
MI: Mm-hm. And crea-creating a TV show is such a collaborative effort, and it has got so many moving pieces, and it-so, you know, there can be something that’s changed in boards, changed in, like, so many different aspects of the show where even in ADR it’s like, it’s still shot the same but the dialogue has changed, and that dialogue changes the tenor of everything. And so those moments, like, like the show is always an evolving process, and, like, luckily on Voltron, like, you know, like, I felt like every-every step of the process just got better and better. It was such a great team to be a part of.
MM: So I gotta ask you, uh, we had mentioned at the top when we introduced you that you had done some work with Fast and the Furious and you have left that since then and you’re now working on a top-secret project for Netflix. Has your position changed at all?
MI: I have, um, I have gotten a title bump from that. That’s one of the reasons I, uh, de-decided to-to take a new job, um, and so yeah. [laughs]
GT: Well, good for you. Congratulations! That’s great.
MM: Yes, congratulations on your promotion!
MI: Thank you, thank you. It was fun working on Fast, that was a great scene, and, uh, that show is gonna be so awesome. [laughs]
MM: And that comes out soon, right?
MI: No, I don’t know if I’m allowed to say what the release date is or not. I don’t even know if I know the release date for sure, I ha-ha-I have something in my head, but I could be wrong about it. I know a teaser recently was released and, uh, it’s like, woo yeah.
MM: Right. Yeah, that was a pretty cool teaser.
MI: Mm-hm. I don’t know if you guys know this, but Tim is, uh, the showrunner of that.
MM: Yes! Yes he is.
GT: Very cool.
MM: We do know that. [laughs] So, if you had had the chance on this Voltron story that you had written, you know, in volume three–Absolution, right?
MM: At the end, Allura basically says that, you know, the universe is safer because the information Lotor provided us, “It seems we might be able to trust him. It’s time to use even more of his information and finally put an end to the Galra Empire.”
MM: So, if you had had a chance to go to a next issue right after that, do you think it would’ve been something related to something that was going on in the show? Or a totally different storyline after that?
MI: Well, my thinking was the next thing that happens after. Maybe not the very very next thing, but when they go to that Glara facility in the next episode of the show.
GT: That’s where they were flying around in those tunnels underneath the…
MI: Yeah, with the lava.
GT: Yeah, I know which one you’re talking about.
MI: “The Prisoner”. Yes. So, my plan was maybe there were a few extra missions that would’ve happened, but the next episode that that would link up with would be “The Prisoner” and when they’re on that mission to go in the Galra facility, that’s information from Lotor that they’re using again.
MM: Right, right. That was the first thing that they learned that they could trust him, because it worked out exactly the way he said it would.
GT: That was really nice. I think that that one tied in most directly with the plot probably of all three of the volumes, because we see something that actually motivates Allura to have a change of heart.
MI: Yeah. I hope it worked.
GT: Yeah! It totally did. I think the comics a-are so fun in adding some side stories to the overarching plot without, uh, taking anything away from it. I think the-the generally standalone approach with the tips of the hat to what’s going on in the main plot are-are a really nice compromise between, you know, ignoring what’s going on, of course, with the show, which would’ve been kind of hard to do, and uh, getting way too deeply connected to it so that someone who had only read the comic wouldn’t know what was going on, right?
MI: Aw, thanks. I can’t remember if the-if we pulled it off as well–er, one of the intentions we had in the second comic was, um, the second volume comics, was that the castleship is, uh, damaged. So that’s, like, the next episode was going to be, uh, “Green the Cube”, which starts with them out there trying to fix things on it. And so–
MM: Oh, yeah.
MI: –the idea was the castleship in the-the midst of all that action. That’s why they were out there repairing it when the-the uh–the spore with the hidden information arrives.
GT: Very nice, love it.
MM: And I-I did notice that there was an ongoing theme with the aliens in the comics. They were very animal-like.
MI: Yeah! We’re always looking for, like, inspiration in nature and stuff like that. One thing we did on the, uh, on the show, or one thing that I did on the show that I always liked, was I had these, like, D&D monster manuals in my office from all the different var–uh–versions of Dungeons and Dragons. And I would just, like, pull them out when I was kind of, like, bored or thinking about things, and I would just look at weird monsters in there and think, like, you know, “What if this monster were in space? What would that look like?” And, you know, it didn’t always evolve from that, but sometimes that could start the, like, a conversation where maybe it was like, we would come to, like, a cool new unique monster from that.
MM: That is pretty cool.
GT: Yeah. Marc had mentioned that one of the giant creatures that, uh, that was encountered was a baby. A gigantic, gravity-producing baby with a much larger mother. And it–was that inspired by anything in particular, or was that just… awesomeness? [laughs]
MI: There might’ve been one, but I just don’t remember. I do think that–you know, one of the things that me and Tim talked about many times was, like, just ‘cuz we have this, like, scale where we think things are big to us but if you’re a big thing, they might not seem that big to other big things, you know, and that was something we always wanted to play with. We always, like, thought that was a fun concept. And another thing that I always just like–was thinking about was, like, you know, the Paladins, you know, if you’re a human being, a hundred years is a very, very long time, but if you’re a creature that lives for a thousand years, that’s not as long to you. You’re a creature that lives for a million years, a hundred years is like a blink of an eye, you know?
GT: Oh, yeah.
MI: Zarkon, like, he’s been conquering for ten thousand years or whatever, you know, it’s like–so somebody who’s been around for a million years, that’s like, “Yeah, that new kid on the block, Zarkon.” [laughs]
GT: Yeah, that’s a good point, a-and I think Kythylian Mu from volume one–that character that Coran had known and pretended as though Coran owed all that gambling debt to–he had been around for thousands of years, too, which was really cool.
MI: Right. Yeah.
MM: There’s not a good chance of running into somebody that you owe a debt to ten thousand years later where they can actually add the interest to your debt.
MI: No, that would be very, very expensive.
MM: So now you owe him a Yalexian pearl.
MI: Yeah, and he’s gonna get it.
GT: So one of my favorite creatures that you guys came up with was, uh, Gantomor, the ancient Davdabhau–I’m trying to get that pronunciation–who protected the sacred grounds and was-and challenged Keith in the, uh, training deck of the Castle of Lions, and then challenged Voltron, and then challenged Coran’s sneeze.
GT: And the-the idea that this creature could transform itself to match its opponent was a really cool thing, was-was that inspired by anything in particular, or was it j-just… where did this come from?
MI: I don’t remember. I think that that was based on just weird conversations Tim and I would have about, you know, like, uh, the idea of like, what would be, like, a fun thing to fight? And it’s, you know, that’s kind of like a, I feel like a fantasy or sci-fi trope of, like, you know, there’s the thing that can match your power, so, like, having to beat the thing that can beat you. I think we even kind of have that, well, sort of, to a degree, in the ep-in the issue where Pidge has to fight her friends, you know, and it’s always like, “How do you beat these scenarios?” So we would try and lock ourselves creatively into a corner and then try and figure out if there was any way we could solve it.
GT: Yeah, that’s really cool.
MM: Plus that scene, okay, y-you have to suspend yo-your thoughts about, you know, can people survive in space for a little while because Coran comes flying in on a kotka, right? One of these huge things with wings and he–[laughs]–he’s wearing that uniform that we had mentioned earlier, but it’s definitely not a space suit, per se, and of course he’s got this virus that he-he needs to, like, sneeze on-on this monster in order to expose him to the virus.
MM: So, we’re sort of like, “Okay, Coran’s going through space with no-no spacesuit on, okay. I’m okay with that.”
MI: He’s also, you know, he’s an Altean. They’re pretty strong creatures.
MM: Yeah. [laughs]
GT: I was about to ask you that. Is-is his ability to breathe, sneeze, and talk in the vacuum of space an ability that’s unique to Coran or or is this something that a-all Alteans have?
MI: I am not–I don’t have high enough rank to answer that question.
MI: I mean, I-I think that there’s a little bit of maybe just, you know, whimsical magic happening there.
GT: There’s nothing wrong with that. I was just asking. [laughs]
MI: Tardigrades can move in space. The little water bears, you know what I’m talking about?
MI: The inspirations for the, uh, “Ark of Taujeer”.
MM: The Taujeerians!
MI: Yeah, uh, the tardigrades.
MI: The water bears. I don’t know if you’ve ever looked at those things, but th-they’re really weird-looking, but they can live in space.
GT: Yeah. And uh, yeah, the Alteans are great explorers, Allura said so herself, so, uh, talking in space in undoubtedly a very, very uni-unique gift to have.
MI: I don’t know if we’ve ever talked about this before, but one thing that I always thought was funny that is, um, early in the show they fight that, uh, training droid.
MI: And Allura says, “This is fit for an Altean child!”
GT: Oh, yeah.
MI: “This is fit for an Altean child.” And it seems like she’s making a dig at them, but then you find out later she’s super strong. [laughs] And it’s like, “Oh! Maybe that was set for an Altean child.”
GT: Yeah, that’s a good point.
MM: That is a good point. Maybe she wasn’t digging them at the time.
MI: Well, maybe digging them, but digging them with facts.
GT: Yeah. Facts that they would not yet know, yeah.
MM: Back then we were questioning as to whether or not Allura was actually controlling that-that droid at the time,
MI: Oh, interesting.
GT: The way they staged that where the droid just collapses and Allura is right behind it, it does-it does sort of, at first glance, y-you kind of think, “Hm, yeah. Was she manipulating that thing or did she just happen to be standing there?” [laughs]
MM: We kind of thought she was the one fighting them, almost.
MI: Maybe she was.
MM:I loved it when they went out in the lions for the first time a-and she-she’s, like, throwing all the Castle at them, you know, like, all th-the weapons that the Castle can-can shoot. She’s firing them.
MI: She’s being so positive.
GT: S-so now that you have, uh, working with Tim and then of course working solo, fifteen comic books under your belt, have you thought any more about writing comics for any other property or maybe going independent? What-what are your thoughts about that medium?
MI: I would love to write more comics some day, and I-and I really want to, but right now I’m a little busy and I’m a little stretched thin. And I also, it just has to be the right one, but I would love to do it again. It’s a really fun experience, especially, like, you know, the company Lion Forge was so great and they were so great to work with, everyone over there is so nice. It’s a really positive company and so, like, maybe if-if I could find something with them someday tha-that that could be really fun, but, you know.
MM: Did you hear about their merger with Oni Press?
MI: Oh! No, I didn’t.
MI: When did that happen?
MM: That was just recently.
MM: Apparently they had been either acquired or merged with Oni Press.
MI: Huh. Cool.
MI: Well, I hope, that just makes them even more powerful and awesome.
GT: [laughs] These comics, re-reading them was just a blast. I remember enjoying each of the volumes as they came out and, uh, it was just a lot of fun to revisit them. One–when I first read the first two volumes, I did them through, you know, print, but when volume three came out, I tried at first to buy an e-comic, that was my first ever experience with that, and I don’t know that I–maybe I’m too old-school–but I really, I went ahead and bought the print versions later a-and re-read them that way. Are you into e-comics at all, or do you prefer paper, or… what are your thoughts on all that?
MI: I go back and forth. I-I don’t know if you did the guided comic experience, but if you have an iPad and you do the guided comic experience where, like, it moves between panels and it’s curated really well–
MI: –that can be such an awesome way to experience a comic. Like, I use Comixology, I love it, and I have don-I have done that before, but there’s just nothing that beats going into a comic book shop, talking with the guy that works there, having the paper comic, going home, reading it. I said guy, it could be, you know, any–girl as well, I know for a long time I used to go to Meltdown Comics. There was a really sweet lady that worked there tha-that gave just awesome recommendations. She recommended the comic book Two to me, which I loved, then you go home, you read it, you come back and you’re like, “Thank you for the recommendation”. And it’s just, you know, it’s such a great experience, like, I, I-I don’t know, I could never completely give that up. But, that being said, as I said, there can be some really fun motion comics to read, too.
MM: Yeah, I have a subscription to the DC Universe and they have a comic reader in that that you can watch on TV.
MM: Oh, yeah. It’s great, and it’s, like, the guided comic, like you said, it goes from panel to panel. You can do it either way, you can do the guided or you can do the regular where you see the whole page at a time.
GT: That’s amazing.
MI: That is awesome. I didn’t know about that.
MM: And they’ve got the whole library of, like, twenty thousand DC comics that are in there.
MI: Wow. You know, I, at first, was so hesitant to use digital comics, and I was like, “You know, I’m old-school” and I had tried that guided comic experience, and for whatever reason, whatever comic I use, I didn’t really like it as much. I was like, “No, no, no, you should have the page,” you know? And then later on I had a friend tell me, like, “No, no, there are some really cool ones out there,” and I was like, “Okay,” and he recommended one to me–now I can’t even remember–but I went through and did it again and was like, “Oh, oh! This is awesome! Okay.”
GT: That’s cool.
MM: That’s pretty cool.
GT: I wonder if it depends on–I mean, di-di–I wonder if they have to manually stage each of those comics, it’s guided so that it guides you appropriately, you know? In other words, is there a human being involved in taking a comic that’s completed and making that experience the best that it can be, or is it something they can fully automate? In which case, you know, one person might do a better job giving you that guided experience versus another, you know?
MI: There has to be a human being that does it, you know, because it moves so oftentimes it moves from, like, like face to face with speech bubble to other face. And sometimes it, like, you know, i-into a-and then, like, of–it lets the panel build sometimes in certain ways, and sometimes it gives you the whole panel because it, like, you want all this information at once and you don’t want to overmove the, the i-image around, you know. A-and then sometimes, like, you want that splash page when that comic tends to be, like, “Woah!” you know? Like, it’s–there’s no way to-I think that could happen without someone, like, being involved in that.
MM: Right, and then sometimes there’s a lot of information in that speech bubble that takes a while to read, and then other times it’s just, like, one word, and sometimes th-that word is like a shout or something like that and it’s written in big letters and you wanna emphasize it by bringing it into the panel real quick.
MM: You know, or something like that.
MI: It’s funny, it’s not–it’s just so interesting to me how there’s always so many people involved in creative endeavors, like, you know, if you wanna–when you’re watching a TV show, the amount of people that were involved in that, that worked so hard on that, it’s truly impressive to me. I mean that’s one of the reasons why at the end there’s all those credits, you know?
MI: But similarly in comic, you know, there’s artists that work on it, there’s inkers, there’s colorists, sometimes that’s all the same person, sometimes not, you know, there’s letterers, there’s, like, it’s–and then, you know, for even to the level of, like, there’s probably somebody that helps curate that motion comic experience. It’s very cool, I think, to, you know. There’s a-there’s a–as a writer, there’s always a part of me that thinks, like, “You know, one of these days I’m gonna write a novel and it’ll be just, like, my thing, it’ll be my book.” And it’s like, yeah. Sometimes I think, yeah, that does sound really fun, but also, like, it’s really fun to work with other people. It’s really fun to see sometimes, like, you have an idea and it might come out different than you expected, but it be even better. It might have been plussed by someone else, you know?
GT: That’s a great point.
MM: The whole is better than the sum of the parts.
MI: Yes. Which, I mean is, I think, apropo when talking about Voltron.
GT: No doubt.
MM: We are always stronger together.
MM: So, one thing I wanted to do before you leave, Mitch, is I wanted to thank you for all these years where you’ve been signing comics for us, an-and you and Tim and everything, and then providing these signed comics for prizes as, you know, for our listeners of the podcast, so I wanna-I wanna thank you for doing all that over the last few years.
MI: Oh, it’s been my pleasure. I should be thanking you. Thank you for all the support, you’re such a great person, you’re such a great fan. Both of you, I-I–it means a lot to me that you guys, you know, uh, like this stuff, you know. We work really hard on it, so when somebody appreciates it that means the world to me.
MM: Oh, yeah. It’s not hard to appreciate it all because you did such a good job.
MI: Keep going.
GT: Well, as soon as we learn about this top-secret project, a-and enjoy that and enjoy Fast and the Furious when it comes out, we will have more to say. Even more to say than we already have. [laughs]
MM: So, we will be watching your career with much interest.
MI: Thank you.
GT: Alright, Emperor Palpatine.
MM: We also look forward to the day when Monsters and Mana has its own comics line.
MI: You know, I-I’m not sure that’ll happen, but maybe, you know, as time goes on, I’ll find the time to do fanfiction for it or something. As long as DreamWorks doesn’t sue me. [laughs]
GT: Until then, keep the faith, right?
MI: Right. I can’t believe I got to do that episode at all, that was such a pleasure. So, you know, l-let’s focus on the good we have. [laughs]
MM: That’s right.
GT: That’s right.
MM: That’s right. Can–I can’t believe they paid me to do something that was so fun.
MI: I’m–that’s how I felt, I mean, I was like, every day, finish my stuff, then I got to sneak in little things that were, like, names of people that I play D&D with, their characters, and like, little inside jokes from, you know, people I played D&D with for ten years, so that was, like, tha–I mean, pretty much from the second I was told I got to write a D&D episode until now, whenever I think about it I have just a big smile. I’m really, really grateful for that.
GT: Yeah, so cool.
MM: Awesome. So thank you very much once again for joining us on Let’s Voltron, the Official Voltron Podcast.
MI: Thank you.
[mechanical lion roar]
[outro music: VLD theme]
MM: Well, I have to tell ya, I talked to Mitch Iverson so many times in the past few years, but i-it felt a little bit bittersweet this time, I think. Knowing that we might not get a chance to talk to him again without another Voltron thing.
GT: Yeah? I mean, I think the same is true for a lot of the guests that we’ve had on i-in recent months. You know, Voltron: Legendary Defender is done. I mean, it’s-it’s not dead as long as we remember it and enjoy it, continue to watch it, and share the stuff that we like with our friends and family and all that good stuff. It lives on just as the original show and other iterations have. But yeah, it is a little bittersweet, isn’t it?
MM: Yeah, but I mean there were so many great episodes in there, and of course we talked a lot about “Monsters and Mana” because it was one of Mitch’s favorites to write. You know, that’d be like “Space Mall”–
GT: “Crystal Venom”.
MM: –”Crystal Venom”, “Reunion”–
GT: “The Legend Begins.”
MM: Right. All these great episodes that we loved from the show and everything, they each had a writer and Mitch’s favorite was “Monsters and Mana” and I know there’s a lot of fans out there who had said, you know, we could just do a Monsters and Mana, like, type of show and we would love to see that.
GT: Yeah, a-and you know, people were saying the same thing about the Blade of Marmora, maybe some spinoff novels or tie-in novels or whatever. Yeah, I mean there’s so much richness and variety in the Voltron: Legendary Defender universe that yeah, I mean there’s so much potential. But, uh, I guess at this point a lot of that’s up in the hands of fans to maybe pick up with their own fanfiction and if they haven’t already written a lot of that crazy stuff.
MM: “I wanna be a Paladin again.”
GT: Ah, there you go. Yeah. A-and I recall y-you’re kind of fond of the Black Lion, right?
MM: Yeah. Yeah. Always bet on Black.
GT: Ye-yeah, I’ve always been fond of the Yellow fellow, as, uh, Hunk called it in Voltron Force. Yeah. Old Yellow. [laughs]
MM: I thought that was pretty funny that, uh, there was actually a line from the comic where Hunk mentions the fact that, “I-I don’t want to tell everybody out loud, but I may have wet myself,” and Lance says, “Well, you do fly the Yellow Lion.”
GT: [laughs] Yes, I do love that.
MM: And it reminded me of Monty Python and the Holy Grail. “I’m so scared I soiled my armor!”
GT: [laughs] Yeah, I remember.
MM: And then later on, “I soiled my armor again!”
GT: Yeah. Interestingly, Lance in the comic, and, uh, of course, none of the characters in “Monsters and Mana”, none of them encountered the knights who say Ni!
MM: No. No. Hunk, though, he had a couple of the Davdabhau that had wanted to marry him.
GT: Yeah, he was a popular guy for a while there.
MM: And at one point, he actually says to them, “Well, I don’t think I can marry either one of you, and it’s mostly because, well, number one you haven’t met my mom. An-and there is this rock girl.”
GT: That was really interesting, wasn’t it? That he actually flat-out says it.
MM: Yeah. That was great.
GT: Yep. [sighs] I so love Hunk, I truly do. And apparently he had a pappy at some point named Herschel.
MM: That’s right! I was wondering where Herschel came from and I was thinking to myself, the only Herschel I can think of, there was a character from The Walking Dead that was named Herschel.
GT: Yes, I remember there–isn’t there an astronomer named Herschel, too?
MM: Yeah. I was trying to wonder where Herschel came from, but, I guess we could’ve asked Mitch, huh?
GT: Yeah, where the writers came up with it. Of course in the fiction, Hunk says it was, uh, one of his pappies from the past. A apparently departed pappy, but yeah! Yeah, there are so many more questions we could have asked Mitch, but there’s only so many, uh, only so many minutes we can do these podcasts and, uh, you know, maybe, maybe some things are best left as mysteries.
MM: Well, you know, we do have to give a proper review to these comics, right?
GT: Yeah, that’s true.
MM: So, why don’t we get together in our next episode and talk about these comics a little bit more in detail?
GT: Yeah. We’re gonna dive into all of them, aren’t we?
MM: Yeah, we are.
GT: Yeah. For our listeners who aren’t into the comics, don’t worry, there won’t be fifteen podcasts, one per comic. There won’t be three, one per volume. We’re gonna-we’re gonna cram ‘em all into one, and, uh, it’s going to be a lot of fun. Uh, you know, th-the comics are definitely worth checking out. I know that, uh, there’s some who, you know, who kind of dismissed them outright, but, uh, I hope that, uh, people will give them a look now. They really are fun. You can get them as e-comics on favorite places like Comixology, or you can still find them at, uh, favorite online vendors, or maybe even in some local comic shops.
MM: And you may still even find them on the Voltron store, or Amazon, or many other places that have comic books.
GT: Yep. Yep, yep, comics are fun, and so are the, uh, these Voltron ones, as well.
MM: So, we think we set it up really good with the Mitch interview.
MM: So, thank you Mitch Iverson for joining us on Let’s Voltron, the Official Voltron Podcast, and we’ll get right into the comics next week.
MM: We wanna thank you all for joining us on Let’s Voltron. Don’t forget to visit us on Twitter at @LetsVoltron. We’re also on Instagram at @letsvoltron. We are also on YouTube, the Let’s Voltron YouTube channel. And we also have a Let’s Voltron store on TeePublic. We’re also on Facebook. We also have a skill on Alexa where you can just say, “Alexa, open Let’s Voltron,” and you get a cute little quote that is, uh, one of up to a hundred quotes that are possible that you will get.
GT: Awesome, awesome.
MM: And of course you can listen to our podcast on many different places like Google Play, Spotify, Apple Podcasts, also Podbean, Stitcher, and of course on Alexa. You can also say, “Alexa, play Let’s Voltron, the Official Voltron Podcast,” and you can listen to it right on Alexa.
GT: Or, of course, go to letsvoltron.com
MM: That’s our favorite place. Letsvoltron.com
GT: Yeah, I can remember that one. [laughs]
MM: Because that’s how you get to all of our other things, like we just mentioned.
GT: That’s right. We are all over the place.
MM: So, thank you for joining us once again, and we’ll see you all next time on–
Both: Let’s Voltron!
[outro piano music]